Breakout group – Users-museums-planetaria.
State of the Field, including resources, capabilities, needs, and
limitations.
Museums
State of the Field
- Museums
have a long history of visualization - dioramas through interactive
HD-video.
- Visualization
as non-verbal vocabulary.
- Captivation
to imagination to tell a story.
- Visualization
to get their interested in learning more.
- Using
visual metaphors.
- Since
visuals are subjective, we require an interpretive layer (context).
- Interactive
visualization IS a new field.
- Interactivity
requires small ÒsocialÓ group.
Resources
- Literature
on how visualization and learning.
- Volunteers
and facilitators. How do they
learn about current missions.
- Coordination
of visualization NASA visualization resources (e.g. Mars Visualization
Alliance).
- Pooling
resources standardize data and tools. Both NASA tools and peer sharing.
- E/PO
on NASA missions varies. Big
missions are on coat tails of missions. Smaller grants associated with NASA grants $15-20k,
coordinated by broker facilitators.
$15-20k isnÕt enough to do much; time to write proposals is too
large compared to the success rate and total money.
Capabilities
- The
community is capable to do some of this visualization.
- The
museum community has skills that can be used by NASA for E/PO.
- Data
format conversion, varies depending on size of museum.
- Define
how NASA interfaces with E/PO visualizers, data formats, data types (every
mission has a 3D model?).
- Some
virtual communities come together for some visualization/mission projects
are very helpful. However,
they need to be persistent.
- We do
best to use visualization to Òmake it realÓ rather than excite them to
learn more.
Needs
- Interpretation
of visual data and context.
- Why
should our audiences care about this visualization.
- Best
practices on how should interactive visualization are effectively used in
museums?
- Social
engagement is necessary.
- How
to give docents and ÒliveÓ presenters access to new results and CORRECT
science.
- Need
components rather than complete pieces.
- Need
evaluation studies on visualization in learning.
- Pool
resources from NASA. Uniform
programs
- Enable
sharing between groups.
- If we
have a list of resources that NASA is supposed to create for each mission,
then maybe NASA provides this as a core E/PO rather than out of the
mission.
Limitations
- Different
age groups use images differently.
- Costs
for things like ViewSpace.
- Too
busy making exhibits to review theories of how visualization can be used
to learn.
- Visualizations
can support other learning rather than being the primary component.
Lessons Learned
- Mars
Visualization Alliance. Good
to create communities.
However it was a fire hose of data. NASA-selected data was used in comparison to raw
quicklook.
- Bad
visualizations can create misconceptions (and continue them).
- Tell
people that they are seeing false-color, when they are.
- Success
visualizations and data for visual components are the result of a few
driving people. We need to
identify these projects and broaden their impact by extending these
programs.